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Strawberry Forest
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Devlog
SF19_Weapons_and_Tools
September 23, 2022
by
QUANTALCHEM
1
Working on back-end calls for weapons and tools lists. New scenes and adjustments to UI coming maybe this week. We'll see how it goes...
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Setting placeholders for in game UI and weapons classes
September 14, 2022
by
QUANTALCHEM
1
Working on this concept of interactive objects on UI canvas. Visual reactions to elements, state and inventory. Small steps...
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SkyBox
September 12, 2022
by
QUANTALCHEM
1
Working on a timer for the sky box updates. Also adding enemies, weapons, traps and a UI for a more game type feel...
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SF16
September 04, 2022
by
QUANTALCHEM
1
Mild changes to terrain and views (oceans) added to the scene...
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Screen Resolution set to 1280x720
September 01, 2022
by
QUANTALCHEM
1
Quick repair to screen size ratio to fill in a standard monitor...
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SF13 (Red World Scene) added to new map
September 01, 2022
by
QUANTALCHEM
1
Building on to the map with boundaries and getting set for additional assets...
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Added bunker
August 31, 2022
by
QUANTALCHEM
1
Nothing special. Just good practice using Blender and Unity. So far so good...
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Travel rate update.
August 30, 2022
by
QUANTALCHEM
1
Change to travel speed and removed some objects to be reworked. Next up, boundaries around map and re-spawn points...
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Controls
August 29, 2022
by
QUANTALCHEM
1
WASD to move SPACE to hop. Click for MOUSE direction...
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First World (Strawberry Forest) Camera and Mouse Debugging
August 28, 2022
by
QUANTALCHEM
1
New scripts to camera, adding and debugging mouse controls...
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First World (Strawberry Forest) Textures, maps, camera angles.
August 27, 2022
by
QUANTALCHEM
Updates considered. Remapping world, adding spheres and changes to camera angle...
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