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Recent updates

SF19_Weapons_and_Tools
1
Working on back-end calls for weapons and tools lists. New scenes and adjustments to UI coming maybe this week. We'll see how it goes...
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Setting placeholders for in game UI and weapons classes
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Working on this concept of interactive objects on UI canvas. Visual reactions to elements, state and inventory. Small steps...
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SkyBox
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Working on a timer for the sky box updates. Also adding enemies, weapons, traps and a UI for a more game type feel...
1 file
SF16
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Mild changes to terrain and views (oceans) added to the scene...
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Screen Resolution set to 1280x720
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Quick repair to screen size ratio to fill in a standard monitor...
SF13 (Red World Scene) added to new map
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Building on to the map with boundaries and getting set for additional assets...
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Added bunker
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Nothing special. Just good practice using Blender and Unity. So far so good...
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Travel rate update.
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Change to travel speed and removed some objects to be reworked. Next up, boundaries around map and re-spawn points...
1 file
Topic
Last post
That's the theory. I started learning Unity this year. Figuring out scenes and objects, testing different platforms for...
started by QUANTALCHEM Sep 01, 2022
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